Gamer 2.0

Forthcoming Exodus from Infinity Ward?

April 6th, 2010 by Andrew Giese

Following the dismissal of president Jason West and CEO Vince Zampella of Infinity Ward (developer of Call of Duty: Modern Warfare 2), both of which had eight years or more experience with the company, Kotaku is reporting that two more big names have jumped ship. Todd Alderman, Lead Designer and Francesco Gigliotti, Lead Software Engineer [...]

Industry News | Comments Off |

Guinness World Records Offers God of War III Strategy Guide

March 23rd, 2010 by Andrew Giese

Do you love God of War as much as we do? Ten times as much you say?! Well in that case, you may want in on a chance to win a free strategy guide from BradyGames. We know you’re good enough to not need it, but winning it in this contest proves your zealous devotion [...]

Industry News | Comments Off |

Community Call: How Long Should a Reviewer Play a Game?

February 23rd, 2010 by Andrew Giese

[UPDATE: It has since come to my attention that Justin Calvert was not the actual person at Gamespot who reviewed Global Agenda, he only addressed the complaints. Their review has been pulled.] I once knew a guy who said that if he wasn’t into a book by the end of the second chapter, he would [...]

Culture, Industry News, Social Commentary | 8 Comments |

Review: Darwinia+ (Xbox 360)

February 21st, 2010 by Andrew Giese

Introversion Software’s Darwinia was a low-key release on the PC and Mac in 2005, but steadily gained critical praise and mainstream success. The next year they released Multiwinia, a real-time strategy game based on Darwinia’s gameplay. Seeing an opportunity to bring the experience to the console market, Microsoft courted Introversion to bring their games to [...]

Reviews, Xbox 360 | Comments Off |

Achievements: Playing a Game ‘Their’ Way

February 8th, 2010 by Andrew Giese

Ever since Microsoft ingeniously infused their games with achievements that arbitrarily add points to an arbitrarily important gamerscore, gamers around the world have feverishly played games long after they had found a powerful item and defeated the final boss. While a big gamerscore can be fun to show off to your friends, are you really [...]

Social Commentary | 7 Comments |

Review: Death by Cube (Xbox 360)

January 26th, 2010 by Andrew Giese

Death by Cube is yet another in a growing genre of two-stick arcade shooters in the vein of Geometry Wars. Early sneak peeks had us excited to experience more depth and story than other titles in the category, and the fact that Square Enix was the publisher behind it just made fans’ mouths water a [...]

Reviews, Xbox 360 | Comments Off |

Dark Void Hands-On Impressions

January 8th, 2010 by Andrew Giese

Airtight Games and Capcom are taking a huge risk making a game that revolves around Aerial Combat. We all know how the Superman series has worked out. On the flip side, there are many games that do get flying right. We hope Dark Void is going to be one of the latter. The demo started [...]

PC, PlayStation 3, Previews, Xbox 360 | Comments Off |

Impressions: Brütal Legend (Xbox 360)

September 24th, 2009 by Andrew Giese

Brütal Legend has been one of our most anticipated games since its announcement some years ago. We were at a loss when the game was put on hold, and then rejuvenated when EA acquired it and finally gave it the green light. There’s less than a month left before Brütal Legend hits retail, but we [...]

Previews, Xbox 360 | Comments Off |

OnLive Streaming Console Could Revolutionize Gaming

March 26th, 2009 by Andrew Giese

If you’ve been living under a rock these past couple of days, or have just been really busy with classes, work, and your significant other, then you haven’t heard the news that two Silicon Valley veterans spent seven years researching the technology it needed to stream high definition games from their servers straight to your [...]

Industry News, Play | 2 Comments |

No Innovation? Blame Yourselves: Risk-Taking EA Loses $641 Million

February 4th, 2009 by Andrew Giese

Yesterday it was all over the news that publisher Electronic Arts had lost a staggering $641 million in their fiscal third quarter. Our reaction? Well, Penny Arcade said it best. But, this was a result of mainly 2 things: EA’s purchase of mobile games platform Jamdat, which cost them $368 million. The second, my friends, [...]

Industry News, Play, Social Commentary | 2 Comments |

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