Gamer 2.0

Will Activision’s New Subscription Service be Worth it?

May 31st, 2011 by Andrew Giese

The Wall Street Journal reports that Activision will be introducing a subscription-based online service for their Call of Duty franchise. Pricing in less than $8/month, the service—named Call of Duty Elite—will supposedly offer subscribers exclusive extra content as well as advanced gameplay tracking tools they can’t get anywhere else. But the question is: will it [...]

Industry News | No Comments |

Want to Help Japan, but You’re Broke?

March 15th, 2011 by Andrew Giese

Across the world, everyone is mourning the tragedy in Japan. Maybe you’d like to help too, but you’re broke and not exactly in a position to lend a hand to the rescue efforts. Well, Mastiff Games, a small niche-market publisher, wants to help you help Japan. For every 100 people that “Like” them on Facebook between [...]

Uncategorized | No Comments |

Impressions: Bulletstorm (Xbox 360, PS3)

January 28th, 2011 by Andrew Giese

This February, co-developer People Can Fly (Painkiller) is leveraging Epic’s Unreal Engine 3 for Bulletstorm, a FPS that makes other FPSes wet their pants and cry themselves to sleep. At least that’s the attitude this game brings to the table. In reality, during our very short time with the Bulletstorm demo, we got the impression [...]

Previews, Xbox 360 | No Comments |

Why Is The Kinect Selling Better Than The Move?

November 16th, 2010 by Andrew Giese

This week it was revealed that Microsoft’s Kinect may be last to the game but is certainly not least among the Big Three’s motion sensing technology. Less than two weeks into its launch, the Kinect has already pushed over a million units, and with bundles selling for $250 or more, these profits are allegedly pushing [...]

Industry News | No Comments |

Review: Fable III (Xbox 360)

November 3rd, 2010 by Andrew Giese

The original Fable almost never released, but was one of the best selling games on the original Xbox, and stood at the top of the charts at Major Nelson’s blog as one of the most played games until the original Xbox servers were taken offline. Now Fable is in its third iteration, but has the [...]

Reviews, Xbox 360 | 1 Comment |

Review: Dead Space: Ignition (Xbox 360)

October 22nd, 2010 by Andrew Giese

The original Dead Space was an uncharacteristic risk for EA to take, but it paid dividends. The IP is now a successful, multi-million dollar franchise. Dead Space’s fresh take on survival horror led to many awards as well as a prequel and apparently a movie is in the works. With the hotly anticipated Dead Space [...]

Reviews, Xbox 360 | 3 Comments |

E3 2010 Preview – Dead Space 2 (PS3, Xbox 360)

June 14th, 2010 by Andrew Giese

Dead Space and Dead Space: Extraction were two tense, very well put together survival shooter games published by our new old friend EA. Extraction was a Wii-exclusive prequel that set the stage for the hero of the hour Isaac Clarke, an engineer who most likely spent a lot of time at his local shooting range [...]

PlayStation 3, Previews, Xbox 360 | No Comments |

Preview: Halo: Reach Beta (Xbox 360)

May 3rd, 2010 by Andrew Giese

We, like many of you out there, had the opportunity to get into the Halo: Reach beta ahead of the scheduled public release. As huge Halo fans, we’ve been playing Halo games religiously for the last decade or so since Halo 1. We absolutely love Halo’s campaign, story, but most of all, its multiplayer. That’s [...]

Previews, Xbox 360 | 2 Comments |

Review: Shoot 1UP (Xbox 360)

April 27th, 2010 by Andrew Giese

Mommy’s Best Games is an indie development studio consisting of a handful of gaming enthusiasts with plenty of industry experience, and Shoot  1UP is a product of their unique mix of talents from the Ratchet & Clank, and controversial Postal series. Don’t let the fact that you won’t be able to up your gamerscore with [...]

Reviews, Xbox 360 | 1 Comment |

Infinity Ward Exodus Continues, Activision Comments

April 14th, 2010 by Andrew Giese

We reported not too long ago about a possible exodus of employees from Infinity Ward, and now it appears our prophecy has been proved accurate. Lead Designer Mackey McCandish departed the company on Tuesday and this morning we discovered that four more employees have also jumped ship: lead artist Chris Cherubini, programmer Rayme Vinson, and [...]

Industry News | 2 Comments |

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