Review: Madden NFL 11 (PS3, Xbox 360)
August 9th, 2010 | Written by Danreb Victorio | Topic: PlayStation 3, Reviews, Xbox 360With the NFL Hall of Fame ceremonies beginning to fade out, the pre-season has just begun and with that comes another year of Madden football. The release of Madden is always one of the most anticipated releases every summer, and it’s not a surprise considering the sport’s growing popularity. While the league may be entering a lot of uncertainty going into next season—we do know one thing for certain and that’s whether or not this year’s version of the game is worth picking up.
Every year, the Madden series undergoes a certain change that usually sets the entire tone for the game. Last year’s title focused on reworking the game simulation to make everything seem a lot more authentic. This year, the developer’s focus is to make the game “simpler, quicker, and deeper,” and after a couple weeks of playing the game, it’s easy to see that EA Sports Tiburon actually pulled that off.
Editor’s Note: This review is for the PlayStation 3 and Xbox 360 versions of Madden NFL 11 only. The Wii version will go up in a few hours.
The main highlight in this year’s game is the new GameFlow playcalling system, which was designed to more closely resemble real games where the coach or offensive coordinator gives the quarterback the plays to call based on each situation. This makes the process of picking a play a lot quicker, saving all sorts of time from shuffling through categories and pages trying to find the perfect play to use.
If this sounds like the “Ask Madden” feature that has pretty much been thrown in to every Madden game, that’s because in essence, it is. The playcalling system is very much an Ask Madden feature, except with more clear advice and fancy wireless communication between the quarterback and the coach… sort of. If you’re playing a single player game, you’ll receive information and instructions about how to run a play via your TV speakers. Against human competition, you still have that option, but you have to be using a headset. Either way, should you not like the GameFlow system you can also pick plays in the traditional format, so this is a way for the game to gather more interest from less skilled gamers.
But for those who do like to be in control of an actual gameplan, Madden 11 also features a gameplanning component to use in conjunction with the GameFlow system. At any time, users can adjust their gameplans for any situation. Whether it be for 2nd and short or 4th and long, the game gives you complete control by giving you a playbook and deciding which plays do and don’t belong in your GameFlow. This is done through a five-star system that’ll be used when trying to decide which plays to formulate in your gameplan.
As for actual gameplay, the game plays a bit more fast-paced than its predecessor, though it’s not too fast to the point where it’s comparable to something like NFL Blitz (which may or may not be a bad thing). This is because the developers at Tiburon went ahead and installed a new locomotive engine. The biggest changes in speed are noticeable in different players with very different speed rating attributes. In Madden NFL 11 speed, agility, and acceleration are the main three elements in physics and speed, and it’ll be easier to see which players are taking advantage of their respected statlines. For example, Anquan Boldin isn’t the fastest guy on the field, but his in-game acceleration is quite high, making him seem faster in the game. Also, the game has done away with the sprint button, so now players will run pretty much based on simulated adrenaline, which usually takes effect once the player gets passed the secondary and knows that it’s literally a footrace to the endzone.
This year’s game puts an even stronger emphasis on the right analog stick. Offensive success in last year’s game heavily relied upon the timing of your tilts, mainly because of things like momentum and the fact that juking was fairly light. Now the players perform harder jukes, and the truck stick effect now portrays even more strengths for ball carriers and tacklers, giving the player a more authentic “fight for every yard” feel. This new functionality with the truck stick is a welcome addition, and it makes you wonder why it wasn’t more of an emphasis with last year’s game.
Every Madden game since 2004 has had some new features with the pre-snap controls. Madden NFL 11 is no different. With so much being attributed to the left and right analog sticks, the game also gives the D-Pad some use. Now your team has a lot more control with audibles in the line of scrimmage with commands that are set to all four directions. If you see that the defense all of a sudden switched from base to nickel, you can counter by changing your intermediate pass to a short run. Each audible gives you options for pretty much every situation. The drawback to this is that there are a lot now, and if you’re the type of person who likes to play fast, especially with the accelerated clock, this could be a disadvantage to the user.
Speaking of wide receivers, with the new locomotion engine comes all sorts of new animations, and it looks like the developers have finally done away with the tip-toe catching problem. Previous entries in the game would have your quarterback helpless throwing to any side of the field, and the receiver, using natural strides would easily end up catching passes for naught as they don’t land two feet in bounds. Now they tiptoe along the sideline more often, but sometimes it’s too often as there’s been quite a few places where our quarterback would throw to a sixth offensive lineman or second tight end (eligible receiver), and they have the rare ability to drag their feet in after a sidearm throw.
With this much attention to detail there are all sorts of different aspects from last year’s game that are also gone for the good of the title. In Madden 10, the football would awkwardly spin in the opposite direction. So when a right-handed quarterback threw a pass it would spin counterclockwise, which is against the laws of nature. While it wasn’t a game-changing animation, that kind of physics made fans wonder what kind of effort the developers even put in the game considering it a was careless miss. While the ball physics are a bit more authentic, now the ball also spins a lot faster than it normally would, but then again this is a video game, and you probably can’t expect much there–even though this is something the developers got right in Madden NFL 2002.
Madden 11 Slideshow
[img alt="" src="http://blog.gamer20.com/wp-content/flagallery/madden-11-slideshow/thumbs/thumbs_02.jpg"]
[img alt="" src="http://blog.gamer20.com/wp-content/flagallery/madden-11-slideshow/thumbs/thumbs_03.jpg"]
[img alt="" src="http://blog.gamer20.com/wp-content/flagallery/madden-11-slideshow/thumbs/thumbs_04.jpg"]
[img alt="" src="http://blog.gamer20.com/wp-content/flagallery/madden-11-slideshow/thumbs/thumbs_05.jpg"]
[img alt="" src="http://blog.gamer20.com/wp-content/flagallery/madden-11-slideshow/thumbs/thumbs_06.jpg"]
[img alt="" src="http://blog.gamer20.com/wp-content/flagallery/madden-11-slideshow/thumbs/thumbs_07.jpg"]
[img alt="" src="http://blog.gamer20.com/wp-content/flagallery/madden-11-slideshow/thumbs/thumbs_08.jpg"]
[img alt="" src="http://blog.gamer20.com/wp-content/flagallery/madden-11-slideshow/thumbs/thumbs_09.jpg"]
Another overused animation feature from last year’s game was with the chain gang coming in to measure the spot of the ball. Madden 10 featured an angle from the right of the gang and an angle from the left. Experienced players would know that when taken from the left, the play was a first down, and vice versa with the measurements from the right. Now it’s anybody’s call whether or not a play was good enough for a first down or score, further upping the ante with the game’s lack of predictability.
Speaking of predictability, one of the most unpredictable changes made was in special teams, specifically with the kicking game. The system has totally changed. Instead of the old aim your arrow and move the right stick down then up motion fans have become accustomed to, it’s taken more of a golf-like system. Now it’s a two-click system. You aim your ball, and then you press the trigger once for power, and once more for accuracy. You have to be careful though, because it’s really easy to mess up with the accuracy. We actually missed a lot of extra point attempts and kicked a lot of kickoffs out of bounds because of this, so kicking is something you might want to work on because Tiburon really dropped the ball here.
The aspects just mentioned are overall features that make the presentation of Madden continue to be more robust year after year. Now the production value with the presentation has also taken a step up, and it immediately becomes obvious as soon as you get on the field in an actual game. From the in-game music to the team-specific audience cheers, Madden NFL 11 totally enriches the player with the experience of being at a true NFL stadium. Now when Mark Sanchez hits Dustin Keller for a first down, you’ll definitely hear Fireman Ed’s signature “J-E-T-S! Jets, Jets, JETS!” cheer. (You won’t see Ed, though.)
One of the more interesting new features is the ability to play the Super Bowl without even going through Franchise Mode, and you can use any team against any team. Wanna see the Giants face the Jets in the battle for New York? What about the battle of the bay with the 49ers facing the Raiders? Every team has a specific story going into the Super Bowl, and that’s the real joy of this mode. If this wasn’t exciting, the fact that the celebrations include a real city parade as well as appearances by Commissioner Roger Goodell and President Obama himself simply make you want to play nothing but Super Bowls. (The guy who reviewed this game made the Packers face the Packers, but he’s an idiot.)
In addition to this, the presentation is further enhanced in franchise mode by giving more detailed introduction videos when it’s closer to the holidays or the playoffs. But perhaps the most surprising new feature with the overall presentation is with the pre-meditated storylines concerning team and individual matchups. Previous games talked about division rivalries or games of that nature before, but now they bring up other things. For example, if the game you’re playing happens to be the New York Giants vs. the Indianapolis Colts, you’ll definitely hear the Manning vs. Manning, brother vs. brother story. Or when you have the Minnesota Vikings vs. the Green Bay Packers, maybe you’ll even hear about the Brett Favre divorce. (For the record, the game and review was released prior to Brett Favre’s expected decision, so whether or not Brett retires shouldn’t affect whether you buy this game or not. Brett Favre is in the game. That is all.)
All of these nuances with the game’s presentation makes the Franchise mode more enjoyable, but there’s a problem. One of the coolest features with last year’s game was the NFL Network partnership going on that featured the likes of “The Extra Point” or the halftime report that featured stats, a ticker, and replays—this part of the presentation is gone. So while it pretty much feels like the game focuses a lot on building the atmosphere, it doesn’t have the feel of a real game on television. On top of that, there hasn’t been any changes at all with the Franchise mode’s format, and unfortunately, that lack of change has also affected the game online.
The game’s online capability is pretty much what it was last year. Hardly anything has changed with it, and if an emphasis was put anywhere, it was to its Madden Ultimate Team feature, which is pretty much a Fantasy Team that you can take control of with the help of Madden Cards that make their return in this year’s title. Codes and that sort of thing have seemed to have lost their edge in recent years, but it definitely brings something to the table—especially if you eat Doritos a lot, considering each specially marked bag comes with a code that’ll unlock you more stuff for the ultimate team mode.
The most interesting new aspect with the game’s online component is, again, with its gameplanning feature. Now you can scout other teams by watching video of their tendencies for every given down. It’s tough whether or not to tell if they’d matter considering Madden is still a game where you’ll have to adjust to certain plays on the fly, but if it gives anybody a distinct advantage, it’s definitely worth checking out.
Every year, EA Sports and Tiburon seem to do something with the game to make it look totally better than the previous year’s version, and it definitely does that here. While it’s mainly because of the game’s new presentation and locomotion engine, Madden NFL 11 takes another step into really looking like a real NFL game. Everything from the lighting to the depth of field is a lot more crisp, and if you’re playing the game in high-definition, it’s tough to imagine wanting to even turn the TV off.
As for the sound, it’s borderline epic. With the combination of nostalgic NFL classics to hits from Ozzy Osbourne, Madden’s soundtrack is arguably the best in years. This year also marks the debut of a new commentator, Gus Johnson. While he’s mainly been a college hoops announcer and is mostly known by NFL fans for his outrageous yelling with Brandon Stokley’s miraculous game-winning touchdown in last year’s season opener, his excitement brings new life to the game. However, it seems that he was toned down a bit and his presence seems more hyped because he doesn’t do much to make the game better. The announcing team is the best it’s been since Madden/Michaels, but there are still improvements that can be made.
Madden NFL 11 is going to be a game that many are going to be picking up at midnight regardless of our verdict, but in all honesty, while it’s not perfect, this is a great update to a series that’s definitely improving year after year. While the game has taken more of a “you’re actually there” formula as opposed to its “you’re actually watching it on TV” formula, the game is still a joy to play. As EA Sports said, it’s “simpler, quicker, and deeper,” but even with this more fast-paced action, it’s still complex enough for Madden veterans to enjoy making this one the best football game this generation has to offer. It took five years, but it looks like the developers are finally at a comfortable spot with the foundation of this generation’s Madden games.
Score: 8.4 | Recommendation: Buy It
Verdict: Worthy update to last year’s game that’s worth picking up.
Use Facebook to Comment on this Post
Related posts:
- Preview: Madden NFL 11 (PS3, Xbox 360)
- Review: Madden NFL 10 (Xbox 360, PlayStation 3)
- Review: Madden NFL Arcade (Xbox 360, PS3)
- Review: Madden NFL 12 (PS3, Xbox 360)
- Preview: Madden NFL 10 (PS3, Xbox 360, Wii)




Comment by ChrisSelogy on the August 9th, 2010 at 3:58 pm
Looks like Carson's trying to stay in the limelight that his receivers are getting.
Comment by tommyecology on the August 9th, 2010 at 5:20 pm
come on danreb give me that wii review.
Comment by Danreb V. on the August 9th, 2010 at 5:25 pm
Tommy,
The Wii review will be up sometime tonight. If not by then, then by tomorrow for sure. It's undergoing our editing process.
Comment by tommyecology on the August 9th, 2010 at 5:56 pm
danreb, thanks man!
looking forward to it after reading this one. well written.
Comment by ChrisSelogy on the August 9th, 2010 at 8:18 pm
At least TO is in a situation where he's not the craziest attention whore on the team.
Comment by paul on the August 10th, 2010 at 1:34 pm
people really play madden on the wii? yikes.
Comment by david on the August 10th, 2010 at 4:14 pm
can someone please help me, i am needing it on the ps3, i want to know how to use my directional pad to move my player instead of using the left analog stick! thanx
Comment by Danreb V. on the August 10th, 2010 at 4:56 pm
Unfortunately, you can't re-assign any of the controls, David.
Comment by ChrisSelogy on the August 11th, 2010 at 12:33 am
I'm not a fan of using the d-pad (even the 360's d-pad) for pre-play controls, which felt a bit sloppy in the demo. I prefer the way it's handled in NCAA 11 with the shoulder and Y buttons handling defensive line, linebackers, and secondary and the left trigger doing o-line adjustments.
Comment by kidzworld on the August 13th, 2010 at 12:24 pm
Like with the recent NCAA game, the presentation of Madden 11 is really awesome. If you watch football on TV regularly you will recognize the animations, music and sounds. People unaware might just walk in and think that you are watching a real life game instead of playing Madden. It's that good.
Comment by steve on the September 24th, 2010 at 6:40 pm
Another bought off reviewer. Madden has all the critics in their pocket. Have u lost your mind? This game hasnt improved in 5 years. Your eithery a lier or you know nothing about football. Loser.
Comment by Danreb V. on the September 27th, 2010 at 11:29 am
Bought off? Sorry, but I don't even make money writing for this site. Nobody here does. We do it because we love gaming.
5 years ago, we were in a different era of gaming. Madden NFL 2005 was better than what we have now. I'll admit that. But we also have a very different game. One that's more realistic and less arcade-like.
So if you want to stroke your ego and hand me your five word review, be my guest.
Comment by Andrew_G on the September 27th, 2010 at 12:03 pm
Gosh, it would be great if publishers even considered buying us off. As Danreb said, we don't get paid and we do this because we love it.
Comment by Alex Q. on the September 28th, 2010 at 10:03 pm
Wait, we haven't gotten paid for this?! Who did I give my social security number to?
Comment by Matt on the December 6th, 2010 at 7:19 pm
So in your opinion danreb, would you recommend this for the ps3 or xbox? do either have a clear edge in gameplay handling, processing, and graphics? I know one thing the 360 has a tendency of doing is blurring around the edges (see last years Madden entry or Dragon Age: Origins), and while the PS3 has the (on paper) better processor, does it seem to give an edge in this case? Not speaking as a fanboy for either system, I own both and want to get this for Christmas (working on a budget so I figure I'll have someone buy it for me haha), so I am curious which you'd recommend it for. I have friends who play both Ps3 and 360, and I'm not a trophy/gamerscore whore. What do you think? Is it just a preferential thing?
Comment by Danreb V. on the December 7th, 2010 at 2:48 am
I wanna say it is a preferential thing. To me, there's no fundamental difference with the gameplay mechanics because both the Xbox 360 and PS3 have the same button layout. The graphics are a tad better on the PS3, and the game also performs better.
It really depends on what kind of Madden player you are. If you're an Xbox Live Gold member, you probably should get it on the Xbox to justify your Gold subscription–not to mention the online experience is vastly superior.
But if you're into just playing with your friends and being the armchair QB, the PS3 would be the better choice.
When I write reviews, I will tell you the definitive version to own. With Madden, it really doesn't matter too much.
Comment by Matt on the December 26th, 2010 at 12:21 am
Thanks. I'm not too sure why my original comment was deleted though. I went ahead with NCAA 11 for the 360 after reading here and other sites which said basically if you have '10, no reason to up to '11. And NCAA 11 has grown leaps and bounds over it's previous installments.
But again, thanks for your valued reply. You have a good one!
Comment by Matt on the December 26th, 2010 at 12:22 am
*If you have Madden '10, no reason to upgrade to Madden '11* was what I was meaning there.
Comment by chris on the May 28th, 2011 at 1:01 pm
graphics are better on the xbox360 360 has a better graphics card look at other madden games you well see that the is still good on ps3 butter on xbox360