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Preview: Lunar: Silver Star Harmony (PSP)

Following quite a few other remakes of PS1 RPGs, XSeed Games has taken on the task of bringing Lunar: Silver Star Story to the PSP with redone voice acting, music, and visuals. Lunar: Silver Star Harmony attempts to combat the intense nostalgia that many players had for the original version while also offering a chance for new players to experience one of the more popular RPGs from the PlayStation generation. We got our hands on the recent demo to see if Lunar: Silver Star Harmony is an RPG that PSP owners should keep an eye on when it is released in a few weeks.

Lunar: Silver Star Harmony starts with a young boy named Alex hanging out by a memorial for the legendary Dragonmaster Dyne. His friend Ramus comes running up to him with word of a Dragon Diamond that is supposed to be located in the nearby Dragon’s Cave and that they should get over there quickly to reap the financial benefits of finding such a gem. They run into Luna in the preparation for the trip, who insists on coming with them since she has to make sure they stay safe for the upcoming festival. They come upon a dragon named Quark who senses some potential in Alex to become a Dragonmaster like his hero and gives them a quest to complete before he gives them the Dragon Diamond they seek. It doesn’t seem like this will go far beyond the cliché story that you’d expect from a Japanese RPG, but that doesn’t mean the story still can’t be entertaining once it gets going.

Not having played the original Lunar, we don’t have the nostalgia to really offer that kind of perspective on the demo. The game itself is very much a straight, turn-based RPG with no real frills to the action that really seems like a sign of the era it came from. You just give the characters an order (attack, spell, or use an item) and they will move around the battlefield as much as they can. Alex’s flying pal, Nall, flies above the fight and is supposed to come into play when one of your party members is knocked out, but that wasn’t an issue in the demo since we leveled up often enough that there was no fear for any party member losing their life.

Going through the dungeon, there were a few weird issues that popped up that could make Silver Star Harmony tedious later on. Enemies walk around the dungeon floor so you can pick your battles and attempt to avoid fights if it’s possible. When we did get into a fight, there were a few different groups of enemies that were recycled throughout the dungeon, so if you ran into an Ice Sasquatch, you definitely saw one or two formations that you fought through with the same basic strategy over and over again with little variety. The limited amount of enemies in the dungeon may be the bigger factor here, but it wouldn’t be surprising to see that continue throughout the game.

Another issue we had with the Lunar demo was that the tactic of luring a Sasquatch to path-blocking crystals so they break the crystals, which didn’t become clear until after we cleared a full room of them. We had to leave the area and come back, fight a few more fights, and then use the last Sasquatch to break the crystals so we could be done with the demo. While it’s an interesting solution, it would’ve saved us time if we could just break the crystals ourselves. It’s not really a game-breaking issue, but just something that’s been done better in the decade since this game was originally released.

With this remake, Lunar features a great visual upgrade with new character models and backgrounds that looks good on the PSP. In first area where Alex is at the memorial you see a tree with the leaves waving in the breeze and a beautiful backdrop behind it. The character models are detailed enough that they look like the close-up shots that appear during dialog and cutscenes. The weird part of the visuals is the constantly changing aspect ratio, as it ranges from 4:3 fullscreen for the animated cutscenes that return from the PS1 version to the full widescreen for the rest of the game, though any time you talk to people, a little bit of the right and left edges of the screen are cut off. It’s not a big deal, but it’s just odd to see even a little sliver of the screen being cut off in a situation that doesn’t seem like it should cause that kind of effect.

There is an all-new voice cast for Silver Star Harmony, though the demo doesn’t offer much of a glimpse besides a few characters. You will hear a bit of them talking in dialog outside of cutscenes, though it doesn’t seem to be clear when you should expect that through the course of the game. Each of the five characters in the demo sounded just fine, but that is something that can’t really be judged until there’s a full game to play through. The intro has a new song that seems a bit odd for what it is; though it’s not exactly something we’ll watch much more beyond the first time we see it.

Other than a few small issues, the demo made us quite eager to see how the rest of Lunar: Silver Star Harmony turns out. Not having the nostalgia to judge if the changes are for the better or not, you’ll have to check out the demo on PSN and see for yourself. There is a bonus for completing the demo and saving the game, as you’ll unlock a good weapon that you can use for a good portion of the game. A release date doesn’t seem to have been confirmed just yet, but it’s looking like March 2, 2010 according to a few retailers for the moment. There are two versions being released, a regular edition for $29.99 and a Limited Edition for $39.99 with a CD soundtrack and collectible cards.

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There are 3 Comments


  1. It would have been interesting to have a review of the demo from someone who actually had played the game before in first place…you talk about it to be a "playstation game" when it was first released for Sega/Mega CD, you did't even mention that.

    Your review is lika a drawback for those who don't know the game, it would have been better for you to have read a little about this master piece of RPGs, there are many pages to get info from. This game is not a game of the past, its a classic thas has been redone in many platforms: segaCD, Saturn, Gba, playstation, etc…and while it keeps being the same (in the aspects you complaint about) it would still be a great game with an incredible story, amazing characters and whit the capacity of getting in your memory for ever.
    this is a must for any RPG fan to play and finish and I'm so happy to have it in PSP for this generation of players.

    Anyway thanks for taking your time in reviewing this demo and i really hope that you get to actually play the full version i really recomend it to you!

    This game is part of history of videogaming and should be treated like that, regards!


  2. Hi exoDUS,
    Thanks for your feedback. It's nice to get a perspective from a reader who obviously knows a lot about this game/franchise.


  3. I know Lunar first came out on the Sega CD, but the PS1/Sega Saturn versions were the versions that Harmony is based on with what I've read that was added for the Complete versions of the game. The visual style and enemies being visible in dungeons rather than relying on random encounters being the two major things. Since I don't have any history with the game, I cannot provide that perspective and you will be able to find coverage suitable to your needs elsewhere.

    The "complaints" are more like things I've come to like from the more recent RPG's I've played that I was surprised didn't extend back to that era, which is fine. These are just impressions of a demo and first experience of this storied game, so keep an eye out for the review later this month to see if I end up in the liking it as much as you do. Thanks for the feedback.

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