Gamer 2.0

Review: Madden NFL 10 (Xbox 360, PlayStation 3)

Madden NFL 09 on the PlayStation 3

Madden NFL 10 is, without a doubt, the biggest release of the summer.  Why wouldn’t it?  It signifies the official start of America’s favorite sport.  Each year, Madden’s development team over at EA Sports presents a different focal point in the gameplay that then become staples over the years.  But this year’s edition provides a couple factors to make this the most genuine football experience to date.

The slogan this year has been “Fight for every yard,” and that statement fits this game quite well.  Thanks to the new Pro-Tak system, ball carriers—mainly the tailback have to be quite skilled to avoid tackles.  While the trucking “highlight” stick is still a factor, gang tackles of up to eight guys can get piled on the ball-carrier, further emulating the experience of bigger guys like Marion Barber or Brandon Jacobs taking other big guys on while reaching for the first down marker.

This new Pro-Tak system has also enabled the developers to re-do the game’s fumbling mechanic.  While fumbles are about as frequent as they are in every Madden game before it, they are definitely a lot more lively in this year’s game.  When a fumble occurs while there are a handful of players in the area of the football, a short minigame will occur in which you must rapidly tap a given button on the screen.  During this time, more players will be around the football and eventually the referees will decide who gets the ball.  This is a welcome addition as this occurrence happens in about every football game, and every previous game in the series just had the fumbled ball roll into random players’ hands.

The ability to fight for every yard and fighting for every fumble are welcome additions to the game, but the most alarming change to the gameplay is that it has become a more realistic experience.  While the pace of the games has noticeably slowed down, it relieves the game of its former arcade-like feel.  Both offense and defensive play are a bit more balanced, making it both harder to run and pass the ball.  As an added touch, when your QB is under pressure, your controller will start to rumble, like a ticking time bomb telling you it’s time to get rid of the ball.

While the changes in gameplay definitely enhance what looks to be the developer’s focus on realistic gameplay, EA Sports didn’t do too much with the rest of the modes.  The Play Now, Franchise, Hall of Fame, and minigame modes all make a return and have experienced little to no change.  The menus are as flashy as ever, but with that, they’re a bit harder to navigate, mainly because each option comes with a plethora of sub-options to choose from.  While it’s good everything is streamlined and looks nice, navigating through so many menus can be a bit overwhelming.

The Franchise mode attempts to create a more realistic armchair experience by having a special show at the end of every week called The Extra Point, which like its halftime show counterpart, goes over the best plays of the week.  But unlike the game’s new halftime show, almost none of the highlights are useless.  On top of that, the game awards special performers with Player of the Week awards.

For armchair quarterbacks who play Madden’s Franchise mode religiously trying to make their Raiders the best team that ever walked the earth, the job will be almost more impossible thanks to the game’s free agency logic revitalization.  Free agents now take into account multiple teams’ depth chart and talent on the roster and in turn, those factors have a significant impact on which teams they’ll sign with.  On top of that, the development team has also messed around with the game’s draft classes and threw in some sure busts in the first round and some promising talent in the later rounds.  The developers have promised to deliver a realistic football experience for all parties, and it looks like they’ve accomplished that feat.
The most exciting addition to the game’s franchise mode is the ability to finally play online.  Players from around the world will use various teams in the NFL, and the player who acts as “commissioner” can oversee certain games and how they’ll roll with each team’s owner.  In turn, it provides for a more controlled atmosphere, and player of the week awards can actually be earned without the fear of inflated stats gained by CPU players.

Even though EA Sports has acquired the rights to ESPN’s menus a few years ago, they still haven’t made any use of the acquisition.  The game’s menus seem to emulate more of the NBC look, which makes sense, because that’s where Madden announced games before his retirement this summer.  Aside from the game’s menus and various ticker visuals, the development team has gone leaps and bounds to deliver a more realistic-looking game.  The depth of the field is fantastic and the pre-game presentation features fans walking into the stadium.  On top of that, the little things such as sweat towels and handwarmers have been added to the players, furthering emulating what you see on the TV every Sunday.  If there’s any complaint one can really make about the player models, it’s that long hair stills looks immovable and the quarterbacks continue to walk around looking intimidating despite not playing well.

Being a bit nitpicky, the sound is probably the worst factor in the game.  While the game starts with an epic video of the talents of cover athletes Troy Polamalu and Larry Fitzgerald, the rest of the sound is pretty close to awful.  The color commentary by Cris Collinsworth is as authentic as you’d expect in any game, but his voice is just annoying.  While that part is more due to personal preference, Tom Hammond’s play-by-play commentary is even worse and shows absolutely no feeling to the game of football.  It almost makes players wish that Al Michaels or even the radio announcer from Madden NFL 08 came back.  In fact, considering Al Michaels and Cris Collinsworth are the A-Team on NBC, they should be on board.

Despite what anybody says about the game, hardcore Madden fans will pick this up on the midnight following its release.  But for players really wondering whether this year’s game is worth the pickup, it really depends on the amount of time you’re willing to dedicate.  If you have a solid internet connection and have the time to dedicate to the game’s impressive franchise mode, Madden NFL 10 is a must-buy.  But if you’re a more casual gamer just wanting to play this game for a bit, you might be better pressed to get last year’s version of the game.  Either way, this year’s “back-to-basics” approach works well and it looks like Madden has finally found a comfortable home and identity this generation.

Final Score: 8.3 | Recommendation: Buy It

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  3. Review: Madden NFL Arcade (Xbox 360, PS3)
  4. Review: Madden NFL 12 (PS3, Xbox 360)
  5. Preview: Madden NFL 10 (PS3, Xbox 360, Wii)

About This Author:

Danreb Victorio is SmashPad's longest tenured staff member and has been writing for the publication since its existence as Gaming-Nation, Inside Gamer Online, Amped IGO, Amped News, and Gamer 2.0. Though SmashPad has gone through many branding changes, Danreb has remained the same--he pushes out content while also improving his craft with every piece that gets published. As a Co-Managing Editor, Danreb, along with Chris Selogy, is in charge of assigning, maintaining, and providing SmashPad's editorial content. Danreb is currently an undergraduate at San Jose State University studying to earn a bachelor of science in magazine journalism. In addition to SmashPad, you can read his work on Yelp.com and San Jose State University's student newspaper, The Spartan Daily.

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PlayStation 3, Reviews, Xbox 360 |

There are 8 Comments


  1. best football game period


  2. They still have a long way to go in my books. ESPN was a great game back in the day, EA bought them out but didn't take the best of what ESPN offered. They should have combined the two. It's unfortunate that Madden is the only option out there. I can't believe some of the little things they still haven't fixed like the players on the sideline all move exactly the same and wear double zero, the players still walk through each other… I wish 2k made a football game because Madden isn't using the new generation consols potential at all.


  3. it's the only game…


  4. Probably my biggest problem with Madden is how terrible some players are at staying in bounds. The most frustrating problem I had in Madden 09 was that you would hit a player down in the flat, hoping to get a 3-yard gain on 3rd and 2, and the player would catch it and then spin and burst out of bounds a yard short. It was the most frustrating thing.

    Also, when playing in Superstar mode as a QB, the RB would often be just downright awful at finding holes and getting you yardage. It would really hurt your ability to get the passing game going since the run offense wasn't a threat.


  5. I love the game as always but I feel a little jilted by having to buy the franchise pack!


  6. What new feature are you most excited about? Have you checked out the online franchise mode yet?


  7. Online Franchise is free.

    It's only Madden Elite that you have to pay for, and all that really is is some hardcore app that gives you exclusive access to some Madden stuff as well as the ability to play online multiplayer on All-Madden mode.


  8. It's the little things, like you said the out of bounds thing, and the ball spins the wrong way when the QB throws, why didn't they catch that, don't they use game testers! Every year I look forward to next years hoping for better, and it does get better just not as much as I would like.

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