Success! LittleBigPlanet Sells 1.3 Million, 300k+ Levels Created
January 8th, 2009 | Written by Anthony Perez | Topic: PlayStation 3
Success can finally be afforded to Sony’s LittleBigPlanet. According to statistics raised during Sony’s keynote at the 2009 Consumer Electronics Show, the ambitious platformer fueled heavily user created content officially topped the 1 million mark in sales with gamers also created over 300,000 levels for the game.
This is huge news for Sony and fans of LBP, since the game was quite a gamble in some respects. I’m glad to see LittleBigPlanet do so well because it was one of more unique games released last year, and not only because it gave players an unprecedented amount of creative liberty, but because it was damn good.
A lot of games have toyed with giving gamers the ability to create things, but not all are good, especially on consoles. Console games of the same vein are often hamstrung by clunky and confusing interfaces, such as what happened with RPG Maker for instance (though its PC counterpart was way better).
This is exciting and should give publishers including Sony a little more confidence in backing these unique concepts. It’s particularly important for a game like LBP, since without a large community of gamers it certainly wouldn’t be the same. Still, with the economy in shambles, risk taking is the first thing to go. That’s unfortunate, since in my opinion, offering something vastly different than everything else should excite consumers. It certainly excites me.
Related posts:
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- Review: LittleBigPlanet (PSP)
- EA’s Peter Moore and Media Molecule Call for PS3 Price Cut
- Sony Posts $1.1 Billion Loss; Dragged Down by Electronics Division
- Sony Survey: Pay-to-Play in MAG, A-OK?



Comment by TheForgotten0ne on the January 8th, 2009 at 10:26 am
Something is up, all these positive Sony articles/blogs. Damn I love it!
I have never seen LBP a failure, maybe some people thought it would sell 3million or something, but this isn't a game that gets so many right away, but it's a game people will buy maybe even a year later, because the content never stops comming.
I just wonder, there was so many articles about way to many levels being deleted, I wonder what the total count of levels would be
Comment by JacobS on the January 9th, 2009 at 10:59 am
That's only a little surprising. It didn't break 100k in Japan, and sales fell off sharply in the US (though they could have picked up in December). It's doing pretty well in the UK, however, and perhaps most of Europe. There wasn't a huge buzz, but it appears to have done just enough in all places in order to reach one million units sold.