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	<title>Comments on: Under Pressure: New Game, 8 Guys, &amp; Free Gov&#8217;t Money</title>
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	<link>http://blog.gamer20.com/2008/12/under-pressure-a-new-game-with-8-guys-govt-money/</link>
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		<title>By: 1664</title>
		<link>http://blog.gamer20.com/2008/12/under-pressure-a-new-game-with-8-guys-govt-money/comment-page-1/#comment-521</link>
		<dc:creator>1664</dc:creator>
		<pubDate>Tue, 20 Jan 2009 03:48:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer20.com/?p=1025#comment-521</guid>
		<description>its the 20th here :-/ not the 19th lol my post should be under bobs</description>
		<content:encoded><![CDATA[<p>its the 20th here :-/ not the 19th lol my post should be under bobs</p>
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		<title>By: 1664</title>
		<link>http://blog.gamer20.com/2008/12/under-pressure-a-new-game-with-8-guys-govt-money/comment-page-1/#comment-520</link>
		<dc:creator>1664</dc:creator>
		<pubDate>Tue, 20 Jan 2009 03:46:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer20.com/?p=1025#comment-520</guid>
		<description>No shit sherlock, the point of my comment was that they seem to be going for a realistic approach with the destructable objects and lasting effects whilest leaving out some of the basics of underwater enviroments, and in that respect, no it doesnt sound awesome, unless you have the mentality of a 12 year old</description>
		<content:encoded><![CDATA[<p>No shit sherlock, the point of my comment was that they seem to be going for a realistic approach with the destructable objects and lasting effects whilest leaving out some of the basics of underwater enviroments, and in that respect, no it doesnt sound awesome, unless you have the mentality of a 12 year old</p>
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		<title>By: bob</title>
		<link>http://blog.gamer20.com/2008/12/under-pressure-a-new-game-with-8-guys-govt-money/comment-page-1/#comment-518</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Tue, 20 Jan 2009 03:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer20.com/?p=1025#comment-518</guid>
		<description>Well, it is not realistic... It is a game. Games are games and not real life. It sounds awesome. </description>
		<content:encoded><![CDATA[<p>Well, it is not realistic&#8230; It is a game. Games are games and not real life. It sounds awesome.</p>
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		<title>By: 1664</title>
		<link>http://blog.gamer20.com/2008/12/under-pressure-a-new-game-with-8-guys-govt-money/comment-page-1/#comment-390</link>
		<dc:creator>1664</dc:creator>
		<pubDate>Wed, 07 Jan 2009 00:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer20.com/?p=1025#comment-390</guid>
		<description>but surely if a ships under water then the whole thing would be flooded anyway? and even if there was air pockets or rooms that hadnt flooded then what say i broke a window then dont shut the door to flooded room, then is the whole boat gonna be flooded for the duration of the game, i dunno maybe im wrong i dont mean to piss on there parade or sound negative just i cant see how thats very realistic</description>
		<content:encoded><![CDATA[<p>but surely if a ships under water then the whole thing would be flooded anyway? and even if there was air pockets or rooms that hadnt flooded then what say i broke a window then dont shut the door to flooded room, then is the whole boat gonna be flooded for the duration of the game, i dunno maybe im wrong i dont mean to piss on there parade or sound negative just i cant see how thats very realistic</p>
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		<title>By: JacobS</title>
		<link>http://blog.gamer20.com/2008/12/under-pressure-a-new-game-with-8-guys-govt-money/comment-page-1/#comment-367</link>
		<dc:creator>JacobS</dc:creator>
		<pubDate>Tue, 23 Dec 2008 03:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer20.com/?p=1025#comment-367</guid>
		<description>I&#039;m getting kind of tired of zombie games, but I&#039;m interested in how open ended this game will be. For instance, it will have to be structured so that you can&#039;t end your game by destroying something that&#039;s imperative. There will have to be a careful balance between what you can and can&#039;t destroy. I don&#039;t know if it&#039;s a valuable concept to follow (not everything about a game has to be realistic), but I&#039;d like to see someone try.</description>
		<content:encoded><![CDATA[<p>I&#039;m getting kind of tired of zombie games, but I&#039;m interested in how open ended this game will be. For instance, it will have to be structured so that you can&#039;t end your game by destroying something that&#039;s imperative. There will have to be a careful balance between what you can and can&#039;t destroy. I don&#039;t know if it&#039;s a valuable concept to follow (not everything about a game has to be realistic), but I&#039;d like to see someone try.</p>
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