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	<title>Comments on: Sequels: Gaming&#8217;s Cancer?</title>
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		<title>By: Danreb</title>
		<link>http://blog.gamer20.com/2008/12/sequels-gamings-cancer/comment-page-1/#comment-338</link>
		<dc:creator>Danreb</dc:creator>
		<pubDate>Fri, 19 Dec 2008 10:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer20.com/?p=922#comment-338</guid>
		<description>Without sequels, there&#039;d be no household names and the industry wouldn&#039;t come close to its current size or success.

I understand some sequels just don&#039;t live up to the hype, but it&#039;s up to the gamer to make that decision.</description>
		<content:encoded><![CDATA[<p>Without sequels, there&#039;d be no household names and the industry wouldn&#039;t come close to its current size or success.</p>
<p>I understand some sequels just don&#039;t live up to the hype, but it&#039;s up to the gamer to make that decision.</p>
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		<title>By: Daniel P.</title>
		<link>http://blog.gamer20.com/2008/12/sequels-gamings-cancer/comment-page-/#comment-337</link>
		<dc:creator>Daniel P.</dc:creator>
		<pubDate>Fri, 19 Dec 2008 09:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer20.com/?p=922#comment-337</guid>
		<description>So much cancer.</description>
		<content:encoded><![CDATA[<p>So much cancer.</p>
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		<title>By: AJMarra</title>
		<link>http://blog.gamer20.com/2008/12/sequels-gamings-cancer/comment-page-1/#comment-336</link>
		<dc:creator>AJMarra</dc:creator>
		<pubDate>Fri, 19 Dec 2008 04:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer20.com/?p=922#comment-336</guid>
		<description>Gaming sure does have a lot of cancer.</description>
		<content:encoded><![CDATA[<p>Gaming sure does have a lot of cancer.</p>
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		<title>By: JacobS</title>
		<link>http://blog.gamer20.com/2008/12/sequels-gamings-cancer/comment-page-1/#comment-334</link>
		<dc:creator>JacobS</dc:creator>
		<pubDate>Thu, 18 Dec 2008 08:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer20.com/?p=922#comment-334</guid>
		<description>It&#039;s incredibly easy with games to take the very same structure and transpose it upon the sequel. I mean you&#039;re essentially playing the same formula for twenty or thirty hours, so it&#039;s not something that the mind gets tired of easily. I think that there is only so much a developer can do in order to improve upon a formula, however, and so people do get tired of it eventually and want something different. Sales will fall down to earth, and a franchise can be so beaten that the developer has to move on to something else.

Sequels can be better than the original if done correctly. Sonic 2 is one example. But if a game is truly unique, then it&#039;s going to be hard to find a sequel in there. I think a sequel can work based on two conditions. 1. It&#039;s a continuation and features ideas that didn&#039;t make it in the original. 2. It&#039;s different in tone and gameplay. If a developer is going to make a strict continuation of a game that felt completely satisfying on its own, then I&#039;d question why they&#039;re doing it.</description>
		<content:encoded><![CDATA[<p>It&#039;s incredibly easy with games to take the very same structure and transpose it upon the sequel. I mean you&#039;re essentially playing the same formula for twenty or thirty hours, so it&#039;s not something that the mind gets tired of easily. I think that there is only so much a developer can do in order to improve upon a formula, however, and so people do get tired of it eventually and want something different. Sales will fall down to earth, and a franchise can be so beaten that the developer has to move on to something else.</p>
<p>Sequels can be better than the original if done correctly. Sonic 2 is one example. But if a game is truly unique, then it&#039;s going to be hard to find a sequel in there. I think a sequel can work based on two conditions. 1. It&#039;s a continuation and features ideas that didn&#039;t make it in the original. 2. It&#039;s different in tone and gameplay. If a developer is going to make a strict continuation of a game that felt completely satisfying on its own, then I&#039;d question why they&#039;re doing it.</p>
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		<title>By: Edward Love</title>
		<link>http://blog.gamer20.com/2008/12/sequels-gamings-cancer/comment-page-1/#comment-335</link>
		<dc:creator>Edward Love</dc:creator>
		<pubDate>Thu, 18 Dec 2008 05:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.gamer20.com/?p=922#comment-335</guid>
		<description>It just seems to me that everything hinges on money these days. Sure, money makes the world go round, but have developers lost their integrity? Really, I hate tacked on sequels. Worst of all, they&#039;re often shipped off to another dev. team to do the dirty work.

I like a good sequel as much as the next guy, and Gears of War 2 is, admittedly, a good sequel, but there are too many of them these days and the whole franchise movement seems like a real cash-in.</description>
		<content:encoded><![CDATA[<p>It just seems to me that everything hinges on money these days. Sure, money makes the world go round, but have developers lost their integrity? Really, I hate tacked on sequels. Worst of all, they&#039;re often shipped off to another dev. team to do the dirty work.</p>
<p>I like a good sequel as much as the next guy, and Gears of War 2 is, admittedly, a good sequel, but there are too many of them these days and the whole franchise movement seems like a real cash-in.</p>
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